![]() ![]() exe, Steam would pop up, and the game would launch with Reshade injected. bat with steam closed would set things up properly, call the game. bat which would conflict with Steam if it was already open. bat workaround? Is that something that came packaged with 4.4.1? The only thing that downloads from the site now is the 4.5.2 installer.įrom what I understand up until 4.4.1 at least Vulkan required an external command from Windows setting up conditions for Reshade to be injected, and the install provided a shortcut to run that command in the form of a. It only installs the INI and the reshade folder. I'm using 4.5.2 and it's not installing ReShade64.dll. MagicBloom -> wide, smooth, dreamy bloom.ĪmbientLight -> *very* taxing on more than 1080p but on low strength is a nice bloom based fake global illumination. With low blur radius almost has almost the same performance as FilmGrain2, but less grain options.Ĭlarity -> great contrast based detail enhancer, with very precise control over what to enhance. Some of the above I'll consolidate into a LUT if more performance friendly.įilmicAnamorphSharpen -> One of the few available sharpeners with a depth component, if depth buffer access is working, no real drawbacks vs others.įilmGrain2 -> Great to add subtle texture to the less detailed or stretched textures, also helps deal with banding more than a dither.ĭiffuseGlow -> Very curious tool, a lighting curve with threshold, saturation and very soft blur, with integrated optional grain. Technicolor/Technicolor2 -> Simple contrast and color controls.ĭPX -> Simple contrast and color controls. HSLShift -> HSL color tool for when LIghtroom is too much. ![]() Lightroom -> Very powerful tonemapping/HSL/saturation/vignette tool by Marty McFly.įilmicPass -> Very neat tonemapping/color tool. Uncharted2 -> Wonderful tonemapping tool, extremely powerful curve control for blacks/shadows/mids/highlights/whites.ĪCESNarkowicz -> Another interesting tonemapping tool from same author. Performance cost also rises sharply with resolution, but if you are playing at 1080p performance costs on a modern GPU are usually negligible on most shaders.Ī few I tend to go for, ones with links are not packed with Reshade, ![]() Use something like the RivaTuner overlay and disable shaders one by one to find what hurts your FPS the most (or GPU usage %). ![]()
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